FORMAT=000
Graphics 1 Frame Buffer Control Register 6
FORMAT | Data format for accessing graphics data (frame buffer data). 0 (others): Setting prohibited. 0 (000): RGB565 (16 bits/pix) 1 (001): RGB888 (32 bits/pix, 8 bits on the MSB side are invalid) 2 (010): ARGB1555 (16 bits/pix, 1 bit of A is LUT data) 3 (011): ARGB4444 (16 bits/pix) 4 (100): ARGB8888 (32 bits/pix) 5 (101): CLUT8 (8 bits/pix) 6 (110): CLUT4 (4 bits/pix) 7 (111): CLUT11bit/pix) |